Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

Cover Art for 9780124977822, Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) by Ian Millington
ISBN: 9780124977822
Publisher: Morgan Kaufmann
Published: 28 July, 2006
Format: Hardcover
Language: English
Links Australian Libraries (Trove)
Editions:
5 other editions of this product

Creating robust artificial intelligence is one of the greatest challenges for game developers. AI is increasingly important to games, and a game's commercial success is often dependent on the quality of the AI. However, AI is still not well understood by many developers, and it is often tacked on late in the development process. There remains tremendous room to improve the quality of AI in games. In his new book, Ian Millington brings extensive professional experience to this problem. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI concepts from the start as an integral part of the game play, describes numerous examples from real games, and explores these ideas in-depth through detailed case studies. Plentiful C++ source code examples are included on the CD-ROM to illustrate implementation. He goes further to introduce many techniques currently unknown to developers, and discusses types of AI specific to different genres of games, such as driving or sports games. * A comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industrial experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and CD-ROM with sample code.

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