Math for 3D Game Programming and Computer Graphics

Cover Art for 9781584500377, Math for 3D Game Programming and Computer Graphics by Eric Lengyel
ISBN: 9781584500377
Publisher: Charles River Media
Published: 19 December, 2001
Format: Paperback
Language: English
Links Australian Libraries (Trove)
Saving: Saving: $153.62 or 74%

This book teaches the mathematical concepts game programmers need to develop professional-quality 3D game engines. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and progresses to more advanced topics, including illumination, visibility determination, and derivations of key results. Exercise sets are included at the end of each chapter.

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